Plugins: The original version of a module. Some pretty amazing things
have been achieved using plugins, but they only run on windows. Anybody
running AGS on a MAC or Linux cant play games that use plugins, this
has caused many problems. My advice, use a module version instead.
If one doesn't exist either do without it or go with a plugin. most of these plugins require either allegro40.dll
or allegro41.dll files. They all include whichever file they need
plus instructions. Make sure to include the plugin files and
the allegro files with your game or nobody will be able to play it.
The AGI engine powered the early Sierra games, it ran in
320x200 with 16 colors, however due to limitations of the old
computers it halved the resolution for backgrounds and characters,
they were drawn in a 160x200, creating a distinctive style
due the rectangular pixels. This plugin attempts to give you
that effect in AGS, for old school style/low detail graphics.
Functions are provided to accomplish bounding-box sprite collision
detection, and pixel-perfect sprite to pixel and sprite to sprite
collision detection.