Programs:
Here I have a collection of programs for you to download, they should
all help you to create a game in AGS in some way. I have graphics
programs, a font editor and a whole bunch of other stuff, well
you get the picture and you can just look down to see what their
is. Enjoy.
A simple little program that takes a screen shot
every 10 milliseconds and compares it to the last. If it has
changed it will be saved in memory ready to be saved to file's.
This is an effective way of getting animations from games if
you cant view the resources. The only problem is if the curser
is animating in an adventure game, you will get loads of extra
frames which you'll have to delete.
Small paint program, ideal for creating sprites. It features
a grid for easy pixel editing and it's based around palates
so it'd ideal for low color sprites. A lot of RPG Maker users
use this to create their RPG characters.
Very good painting program, has lots of really cool features.
It features a grid for pixel editing, has palates for low color
editing and it has really good animation functions including
onion skin (see the previous frame slightly). Some AGS'ers like
to use this program for their characters.
The AGS Sound Manager is a small program designed to simplify
the use of sound effects file in AGS. It manages large number
of files and makes it easier to play the sounds from the AGS
script language. Why do you need this? Because AGS requires sound
files to be called SOUND1.WAV. This can be very confusing when
you are programming and you want to add a door slamming sound,
is it SOUND23 or SOUND33, this is were this program comes in
handy. It allows you to keep a list of all the sounds, what it's
called and its AGS number and you can preview it.
Use it to visually organize your conversations in AGS. There's
no export function yet, and the program only saves and loads
native .dg files. At the moment you can import the first topic
of a file exported from AGS. Use the “File->Import” feature.
It's pretty much useless at the moment though.
Escultor is 3D editor for making low polygon models for
games. Its entirely written in C and uses the Allegro game
programming library. You'll need it to use the "3d
Characters Plugin". It lacks documentation and
tutorials, and, as you can see in it's official
page, it was last updated a long time ago.
This is a name creating program created by me. This differs
from normal name creating programs in several ways. It has
both male and female names. Most importantly name inputting
is a lot more sophisticated compared to other simple programs.
It checks to see whether the name you entered is already in
the database. Best of all if you copy a list into the folder,
you can click a button to remove all doubled names in the list.
This means you can combine multiple lists together easily.
A truly amazing program made by SSH in AGS. This program
attaches images to bones and moves them around to create a
walking animation. The walk cycle animation is customizable
by changing a whole load of values in a .XML script. This is
truly one of the most imaginative and ingenious program i've
seen in quite a while.
Wurd Problems is a little thing to help AGS developers
stay organized when developing and planning their games. It's
fairly straight forward. You type in the main window, and switch
sections using the tree window. There's also a mini-browser
with some helpful AGS-related links, and a small area for doodling
ideas, which can be saved as bmp files. There is also a quick
launch menu item that'll launch the windows calculator, provided
it is installed and located in either the windows, or system
folder.