Templates: Using templates you can start a new game with a GUI and script already in
place that makes your game different to the default. It can also make your
game's interface like another's, like monkey island or beneath a steel sky.
They both have their own unique interface which you can have in your game.
Beware, a few of these are not in english (Not sure which).
If you want a preview of the template, click on the (P) next to the name.
AGI (doesn't
work with AGS 2.7 and above, needs modifying)
JuncModule's AGI
Template, based on Proskrito's SCUMM Template
This template has only two functions, look and interact. Look is right mouse
button, interact is left. It also has a status bar at the top of the screen
which shows the name of the object/hotspot/character.
Inspired by (oh, well remade from actually) Beneath a Steel Sky, by Revolution.
Does the same as the above except the status line follows the curser and the
inventory is at the top of the screen.
This is the template for making a Gabriel Knight style game. This includes
the Interaction bar at the top of the screen, the inventory, controls panel,
and the dialog system. Most of it needs replacing with images.
Hears a Loom template from Spyros.
What's loom? I think it's a Lucas arts adventure game, cant really remember
what the interface was like. I think It has something to do with notes.
Hears a Loom template from Spyros.
What's loom? I think it's a Lucas arts adventure game, cant really
remember what the interface was like. I think It has something to do
with notes.
MI2
template (doesn't work with AGS 2.7 and above, needs modifying)
Another quality template from Proskrito,
the name explains what it is.
This is an incredible template. It has a custom gui, a whole set of
rooms containing most of springfield and around 10 characters from springfield
all with walking animations (None of them has a talking animation).
Space Quest 2 (doesn't
work with AGS 2.7 and above, needs modifying)
This is one of the most annoying types of adventure games ever. To do anything
you have to type in, walk to key, pick up key, use key on door, go trough door.